Setting Up Qt 5/6 with VulkanSceneGraph (VSG) on Windows Using vsgQt
From Visual Studio, PowerShell and the Vulkan SDK to a working vsgQt application — the dependency order, the CMake wiring, and the parts that are easy to get wrong.
Notes on C++, graphics and systems work — mostly the things that took longer to figure out than they should have.
Most of it is hidden until you go looking. Hover a card to feel it.
scroll
Scroll anywhere and the starfield stretches into light streaks. The harder you scroll, the deeper the warp — then it decays back to calm.
W A S D / ↑ ← ↓ →
Your cursor is a ship. Drop the mouse and fly it with the keyboard instead — it banks toward whichever way you steer.
fly onto the logo
Bring the ship to the spinning logo in the navbar and it latches on. That fires the full sequence: the Endurance blooms to full size, the comms light up, and your ship berths on the starboard docking arm.
shake / esc
Berthed and want out? Shake the mouse to break the clamps, shake the phone if you are on one, hit a direction key to pull away under power, or press Escape.
speaker button
The button in the corner mutes the cue at any point. It never starts on its own — nothing plays until you dock or press it.
click a project
Every project card opens a closer look — screenshots, the stack behind it, and links to the source where it is public.